Friday, November 13, 2009

Multiplatform Interface Into Your Game

I want my gaming hours on my iPhone, Facebook, Websites and Consoles to all be leveraged against one IP.

Interface with IP at various levels. Play a minigame on Facebook to create spells for your character and go home that night to use those spells on your 360.

New Tune

This has to be a new record for turnaround. This little ditty popped in my head on the drive home, then I spit it out after dinner. God damn I love my home studio.

I often equate my music hobby as taking a shit. Songs pop into my head constantly, and until I record it, I can't stop humming / thinking about it. Recording it always feels like...well you get the point.

So Ahhhhhhhhh. And HERE

Awesome New Inferno Trailer.

Most of which is actual in-game footage too. I'm very proud of the team. From two dudes in a room to this trailer is about 2 years and 3 weeks. Jesus.

Dante's Inferno Animated Feature

We have an animated feature coming out with the game. I was dubious, since I wasn't a big fan of the Deadspace animated feature (to be perfectly honest), but our 'Animatrix' approach allowed more studios to focus on smaller segments, which I believe resulted in higher quality of work overall. Judge for yourself.

Thursday, November 12, 2009

F*cking With The Enemy

Something I learned at Oddworld making Strangers Wrath is this:

"The only thing more fun than killing an enemy, is fucking with them"

Luckily, you can do both. Consider the phenomenon of 'tea bagging' a fallen enemy in multiplayer games. It is currently the funniest show of 'ownership' / disrespect on the market.

If I ever work on a multiplayer game, I will focus on developing a whole catalog of taunts, not seen since Starsiege Tribes.

Here are a host of ways to disrespect a fallen enemy:
  • Gesture of sex act
  • Dragging the body
  • Taking a trophy from the body (scalp, head, skull)
  • Putting the body on display (on a spike)
  • Urinating / defecating on body

Machinarium


Play the game.

It's gorgeous, simple, amazing. Very well done. Personality goes a LONG way.

Premium Casual Games

I've spent the last year itching all over about what I call the emerging 'Premium Casual' games market. Smaller titles, $10 - $30 pricepoint, look as high-quality as premium Packaged Goods, but with < 6 hours of gameplay.

As it turns out, that's the way the industry winds are starting to blow.

Now, how to hoist a sail and set course to the future! Hmmm.